

(This is a digital reprint of a supplement designed for GURPS Third Edition.) Open, then, and learn strange new wonders. This book is completely compatible with the rules in GURPS Magic, Second Edition. And Scott Paul Maykrantz, author of GURPS Creatures of the Night, expands the GURPS Magic tables for generating Demons. Several new sub-colleges also add flexibility in dealing with weather, electricity, ice, and acid.Īn expanded chart of spell prerequisites, and a handy table for quick reference, are included. Savvy wizards stay current with Technology Magic, and give "machine power" and "rad" entirely new meaning! The adventurous – or the desperate – can now manipulate time and space using Gate Magic. GURPS Grimoire has over 400 new spells, as well as two new colleges. This indispensable rulebook gives new, powerful spells for all campaigns, from Ice-Age epics to gritty cyberpunk slumcrawls. At last, we gather their magical knowledge together – GURPS Grimoire, the ultimate resource for would-be sorcerers and established mages. Mages struggle to probe the mysteries of life, death, time and space.
